Reliable High-Density Compute Nodes
SA-MP servers run on dedicated enterprise hardware with high single-thread clock speeds. We own and manage our clusters directly: no resellers in between, just dedicated compute cycles and stable tick rates.
Made for busy roleplay, Cops and Robbers, stunt and deathmatch servers. Native Pawn support, a local MariaDB database on NVMe, a Pawn compiler right in the panel and RakNet-aware UDP DDoS protection.
From private clan wars and stunt servers to 500+ player roleplay worlds: pick the slots you need today and upgrade as your community grows.
Run your whole gamemode from the browser: edit server.cfg, compile Pawn, read crashdetect traces and watch queries as they happen.
SA-MP and open.mp handle network traffic and database calls on one main thread, so every slow query is felt in-game. With MariaDB on the same bare-metal NVMe node, big account saves, inventory queries and streamer updates finish fast instead of freezing the server.
Everything you need to build, compile and run a busy San Andreas server, without fighting your host.
Run the classic SA-MP 0.3.7 server or move to open.mp, without rewriting your legacy Pawn callbacks.
Fast SFTP uploads and quick startups, even when your server folder holds thousands of map objects.
Compile your gamemode from the web File Manager and read every error and warning right in your browser.
Stops UDP reflection floods and malicious packet injectors that try to crash your server or choke the main loop.
Manage accounts, vehicle inventories and logs through a web database interface, on the same machine as your server.
Years of player accounts and stats, protected by automatic recurring backups you can restore in one click.
Enterprise hardware we run ourselves, built for stable performance, fast human support and always-on DDoS mitigation.
SA-MP servers run on dedicated enterprise hardware with high single-thread clock speeds. We own and manage our clusters directly: no resellers in between, just dedicated compute cycles and stable tick rates.
Chasing a crashdetect runtime error, tuning MySQL connection pools or untangling a streamer plugin? Our technical team knows how SA-MP works under the hood and responds fast.
Your SA-MP server, default gamemode, MariaDB database and network ports come online as soon as your payment is verified.
Edge mitigation profiles filter fake player queries, null packets and Layer 4 UDP floods at our scrubbing centers, with 0ms of added jitter.
Straight answers on SA-MP & open.mp hosting, MySQL setup, Pawn compiling and adding slots.