Reliable High-Density Compute Nodes
Rust servers run on high-clock enterprise hardware that we own and manage ourselves: no resellers in between, just reserved RAM, real CPU time and a steady tick rate when the whole server is online.
Your own Rust server, ready for the rush when the map wipes. One-click Oxide or Carbon, scheduled map and blueprint wipes, custom maps, Gen4 NVMe storage for fast saves and RCON admin tools in a clean web panel.
Rust's memory use grows with the map size, the number of entities and your plugins. Pick the RAM your server needs and upgrade at any time without losing the world.
Start, stop and update your server from the browser, manage Oxide or Carbon plugins and send RCON commands straight from the console.
On wipe day everyone joins at once: hundreds of players spawning, gathering, building and raiding in the first hour. Rust leans on single-thread speed and plenty of RAM to track every entity on the map, so our plans start at 8 GB on high-clock CPUs.
Everything you need to run a stable vanilla or modded Rust server, from the first wipe to the hundredth.
Facepunch ships an update on every forced wipe day. Restart the server and SteamCMD installs the new build, so nobody is locked out by a version mismatch.
A busy Rust map holds hundreds of thousands of entities. NVMe keeps world saves quick and startup short, even late in the wipe.
Run kits, clans, teleports, custom loot tables or gather rates with plugins from uMod and Codefling. Upload them and they load on the fly.
Always-on filtering drops UDP floods aimed at your game port before they reach the server, so raids are only fought in-game.
Plan map and blueprint wipes, daily restarts and in-game announcements with the panel's task scheduler.
Take a backup before a wipe or a plugin update, and restore the whole server in one click if something goes wrong.
Enterprise hardware we run ourselves, built for stable performance, fast human support and always-on DDoS mitigation.
Rust servers run on high-clock enterprise hardware that we own and manage ourselves: no resellers in between, just reserved RAM, real CPU time and a steady tick rate when the whole server is online.
Plugin broken after a forced wipe, a custom map that won't load or a save to move? Our technical team knows the Rust dedicated server, Oxide and Carbon, and responds fast.
SteamCMD installs the Rust server, the game and RCON ports are assigned and your server comes online as soon as your payment is verified.
Edge filtering drops Layer 4 UDP floods and junk packets aimed at your game port before they reach the server, without adding lag for your players.
Straight answers on RAM, plugins, wipes, custom maps and updates.